Ashen

Atmospheric souls-like exploring the themes of collaboration and belonging,

Launch trailer

My Contributions

February 2018: My birthday as a game designer

In it’s final year of development, Ashen suddenly found itself in need of a specialist quest designer. The game’s narrative implementation had grown too complex for the existing team to maintain.

A 23 year old Daniel - back then a QA tester with some passionate opinions about the story- was asked to step up and take over the implementation of all 30+ quests in the game.

Screenshot of Ashen’s narrative system (NZGDC 2019)

Town Expansion and Progression Systems

Nightstorm Isle DLC Story